#################### Changing object type #################### dnd === Convert an n-dimensional sqw object into the equivalently dimensioned object out of d0d, d1d, d2d, d3d, d4d d0d object (i.e. throw away the pixel information) :: wout_dnd=dnd(win_sqw) d0d === Convert an 0-dimensional sqw object into a d0d object (i.e. throw away the pixel information) :: wout_d0d=d0d(win_sqw) d1d === Convert an 1-dimensional sqw object into a d1d object (i.e. throw away the pixel information) :: wout_d1d=d1d(win_sqw) d2d === Convert an 2-dimensional sqw object into a d2d object (i.e. throw away the pixel information) :: wout_d2d=d2d(win_sqw) d3d === Convert an 3-dimensional sqw object into a d3d object (i.e. throw away the pixel information) :: wout_d3d=d3d(win_sqw) d4d === Convert an 4-dimensional sqw object into a d4d object (i.e. throw away the pixel information) :: wout_d4d=d4d(win_sqw) sqw === Convert a dnd object into an n-dimensional sqw object :: wout_sqw=sqw(win_dnd) IX_dataset_1d ============= Convert an 1-dimensional sqw/dnd object into the generic Herbert IX_dataset_1d object :: wout_IX=IX_dataset_1d(win_sqw) IX_dataset_2d ============= Convert an 2-dimensional sqw/dnd object into the generic Herbert IX_dataset_2d object :: wout_IX=IX_dataset_2d(win_sqw) IX_dataset_3d ============= Convert an 3-dimensional sqw/dnd object into the generic Herbert IX_dataset_3d object :: wout_IX=IX_dataset_3d(win_sqw)